Service Oriented architecture (SOA)

Friday, 30 September 2016

Service Oriented architecture (SOA)

What is Service?


 A service is an Independent system which accepts one or more requests and returns one or more responses via a set of published and well defined interfaces. A service is implemented by one or more components, and is a higher-level aggregation. COM or COM+ (Learn more about COM+ component of .net,Learn more about COM component of .net)components functionality limited within homogeneous environments; service orientation fills the gap by establishing reuse in heterogeneous environments (.net service can communicate with java or another client) by aggregating one or more components into a service. Service communicates through message using open standards (Use XML). Learn more details about XML

What is Service Oriented architecture?


In reality, SOA is a collection of well-defined services. Basically SOA use loosely coupled service to get the desire result easily.  Implementation details of a service are hidden from the client/consumer so any change in the implementation doesn’t affect the service until the contract between them is change. Service providers are components that execute some business logic based on predetermined inputs and outputs, and expose this functionality through an SOA implementation. This allows systems based on SOA to respond more quickly and cost effectively for the business. The main difference between component and SOA is that, SOA provide a open standards message which is not specific to any programming language or platform. As a result, you can achieve a high degree of loose coupling and interoperability across platforms and technologies. In a traditional client-server world, the provider will be a server and the consumer will be a client
Note:
Tight coupling is when a group of classes are highly dependent on one another. This scenario arises when a class assumes too many responsibilities, or when one concern is spread over many classes rather than having its own class.
Loose coupling is achieved by means of a design that promotes single-responsibility and separation of concerns. Interfaces are a powerful tool to use for decoupling. Classes can communicate through interfaces rather than other concrete classes, and any class can be on the other end of that communication simply by implementing the interface.










Figure 1–1. How SOA components interact with each other




Picture description


A repository contains a description of the services, where the providers register their services and consumers find what services are provided.


Service orientation defines loosely coupled autonomous business systems (or services) that exchange information based on messages. The term services are used in many contexts, but in the context of service orientation, a service is based on four fundamental Principle proposed by the WCF team of Microsoft, in the following sections.
1: • Know your boundaries: A well-defined public interface is the main entry point into the service, and all interactions occur using that.
• Services should be easy to consume: It should be easy for other developers to consume the service. Also, the service interface should allow the ability to evolve over time without breaking existing consumers of the service.
• Keep the service surface area small: As the number of public interfaces grows, it will be difficult to consume and maintain the service. So interface accept well defined message and respond the same.
• Don’t expose implementation details: implementation details kept internal since it uses loose coupling between the consumer and the service.
2: Services need to be isolated and autonomous. The design principles to keep in mind for the second tenet are as follows:
 • Service versioning and deployment are independent deployed system.
• Contracts should not be changed, after publish.
3: Services Share the Schema and Contract, Not the Class Services interacts using policies, schemas, and behaviours instead of classes, which have traditionally provided most of this functionality. The service contract should contain the message formats (defined using an XML schema (Learn more details about XML)), message exchange patterns (MEPs, which are defined in WSDL (what is WDLC?)). The biggest challenge you face is the stability of the service, once it has been published, which can become difficult to change without impacting any of the consumers. The design principles to keep in mind for the third tenet are as follows:
 • Service contracts constituting of message format (define using XML Schema), Message exchange pattern (define in WSDL), and the policy remain same.
• Contracts should be as explicit as possible; this means if any change in contract for newer version of the service then it will not affect the old consumer.
• Do not expose internal data representation publicly; the public data scheme should be absolute.
4:  When we design a service then you should ensure that the policy assertions should be clear if there is an exception on your service. The above four principle help us to design a service. If we know the requirement then properly then it will be very easy to define a service, because that time we can build the service properly. The individual operation within a service logical and it will not contradict the service. Similarly if we use the same operation it is not mandatory to rename it, try to keep the naming as generic as possible. Naming convention initially is not so important, but when your service inventory in the organization grow reuse the existing service to achieve integration within the various groups and systems


Advantages of SOA


Services can provide a significant benefit because you can achieve reuse at many levels of abstraction, as compared to traditional methods. SOA can offer reuse at multiple levels, including code, services, and functionality. This feature enhances flexibility in the design of enterprise applications.

COMPONENTS VS. SERVICES

It is natural to be confused about the terms component and service, and what they mean. A component is a piece of compiled code that can be assembled with other components to build applications. Components can also be easily reused within the same application or across different applications. This helps reduce the cost of developing and maintaining the application once the components mature within an organization. Components are usually associated with the object-oriented programming (OOP) paradigm.

A service is implemented by one or more components, and is a higher-level aggregation. Component reuse seems to work well in homogeneous environments; service orientation fills the gap by establishing reuse in heterogeneous environments by aggregating one or more components into a service and making them accessible through messages using open standards. These service definitions are deployed with the service, and they govern the communication from the consumers of the service via various contracts and policies, among other things.